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Video Discussion: Reflection

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Transcript: From this course, I learned to step out of my comfort zone. I hate to admit that I tend to get stuck in my ways. It makes sense that when teachers find something that works, they continue to use it. However, our world is increasingly driven by technology and we have the option to jump in or get left behind. “Digital technologies have brought changes to the nature and scope of education” (Timotheou et al., 2023). Through this class, I’ve learned not to be afraid of trying new things. By trying new platforms in this class, I was able to discover some new resources that I think would be very beneficial for my students. I never would have considered making video discussions, but I’ve learned that they make discussions more personal and help the listener to be more engaged. “Use of video in an online discussion forum therefore has the potential to increase social presence in online learning environments” (Xiu & Thompson, 2020). Through this class, I’ve learned that I can d...

Assistive Technology Trends Infographic Assignment

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Video Discussion Thread: Assistive Technology

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Equitable access to websites for all students is crucial as it provides opportunities for students of all abilities to have access to digital content. “Educators and researchers have established a number of ways that integrating technology into teaching can support learning. When these contributions are combined to tackle learning needs and interests for individual students and to create more equitable and just technology-supported learning opportunities, technology seems to make the greatest difference” (Hughes & Roblyer, 2023). The use of technology and assistive devices in my classroom is especially important because I am a virtual special education teacher. Many of my students have a reading impairment and require text-to-speech. Text-to-speech converts written text to spoken language, making it easier for reading impaired students to complete work that requires reading. Another assistive device that is used in my classroom is speech-to-text. This converts spoken language to w...

Web-Based Assessment Assignment

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Introduction: Hello class! Today we're going to dive into a project by creating a digital lesson using Padlet to visually explain fractions. This is a great way to demonstrate your understanding of fractions. Demonstration: We’ll start by typing padlet.com in your search browser. You can sign up for free and are allowed 3 padlets. If you need more than 3, you will have to purchase a different plan. I use the free version and delete old Padlets when I don’t need them anymore so I can stay at 3. Once you are in Padlet, you are going to click on “Gallery” at the top left. Scroll down until you get to “Lesson”. Click on “Lesson” and you can click on “See example”. This will give you an idea of how to structure your lesson. Click back on the original Padlet tab and click “Create” to create your lesson. Once you click “Create”, you will be taken to a screen that has some preloaded tabs. There are also instructions to the right to assist you with your lesson. Click on the “Settings” b...

Technology Lesson Demonstration Assignment

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For the technology lesson demonstration assignment, I chose to use Nearpod to help teach a math lesson for my fourth-grade special education class. The lesson was “Subtraction with Regrouping: Two-Digit Numbers”. This technology was extremely helpful in reinforcing the skills needed for this particular math lesson. I liked how the lesson was premade and I could skip any slides that I didn’t feel were necessary for the lesson. The link was easy for my students to click and get into the lesson. While I was teaching the lesson, my students were able to work in real time and I was able to gauge their understanding. If I needed to differentiate this lesson, I could have my students tell me their answer verbally or write it on a piece of paper with a pencil and show it to me in the camera.

Video Discussion - Gaming

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Transcript: Gaming in the classroom can both enhance and hinder learning. One positive effect of gaming in the classroom is simulations. They have been widely used in classrooms and are thought to accomplish learning objectives by “providing realistic, but controlled, environments in which students are guided only by implicit rules” (Druckman & Ebner, 2007). Through simulation, students are taught key concepts and technical skills. One way that gaming can be negative in the classrooms is it does “not provide opportunities to engage players in deliberative decision making on contemporary issues or to apply concepts from the game world to their role as citizens in training” (Stoddard et al., 2016). One way that gaming could be productive in the classroom is by using it as a way that “students can engage in analysis and critical thinking about gaming as text and literacy, such as writing about actions taken during video game play“ (Beavis, 2014). Gaming can become inappropriate in th...

Professional Interview Project Assignment Checklist

  Professional Interview Project Assignment Brittany Miller Liberty University Education 630, Section B03 Dr. Tae Chang September 15, 2024 Author Note Brittany Miller I have no known conflict of interest to disclose.  Correspondence concerning this project should be addressed to Brittany Miller at bdmiller11@liberty.edu .  Checklist Will this technology enhance my lesson?  What are my learning objectives? The teachers indicated using platforms such as Kahoot, YouTube, and games to enhance the student’s skills.  How will this technology benefit my students? The teachers suggested using technology that is driven by the students; therefore, they will be more interested in the lesson. Kahoot was suggested by Teacher 3 and students tend to enjoy this tool.  Is the technology user-friendly and accessible? Can the students access the technology away from school? The teachers suggested using technology that was easy to use. This would be beneficial to the students ...